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Composable animations with Flambe

Animating sprites in Flambe is very easy, when working with AnimatedFloats. Let me introduce another way of animating things, that can be very helpful when creating games. This approach is maybe...

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A guide to Haxe Flambe

If you want to create games for the web, give Flambe a try. I wrote some documentation for Flambe to help you getting started. Check it out here.Flambe is a fast, expressive, and cross-platform engine...

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Flambe code snippet: Control overall speed

Flambe has a nice specialized component called SpeedAdjuster. It adjusts the update speed of an entity (and its components and children), and can be used for slow – motion and fast forward effects....

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Building a crossplatform game

I recently created + launched my own game, “The FireFly Game“. This blogpost is about the process of creating my first very own game on different platforms, and all things that I noticed before, while...

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Publishing a crossplatform game

I recently created + launched my own game, “The FireFly Game“. This blogpost is about the deploy process of my first very own game online, Android, iOS and even on FirefoxOS. Android Building the...

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Flambe snippet: game heartbeat

This is a post about a gameplay-element that affects how game objects can be triggered on a certain “heartbeat”. This relative simple component brings some interesting features. I created a code...

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